Saturday, May 11, 2024

interface magic

Interface magic, the magic of the interface, relies upon a visual limitation: the inability to see through the surface of a thing. 

Peering into a three-dimensional structure is a very difficult thing when representing information visually. In a biology book, a cell is represented as a two-dimensional structure, whereas, in real life, that life is a three dimensional, dynamic organism. It's the threshold of the macro, where the micro ends, the cell is a complexification, a higher organization of molecules, which are themselves a higher order of atoms. And so on. There are muons, gluons, quarks, 'and so ons.' the 'andsoon' is a fundamental building block of all phenomena. And so, the 'andsoons' formed what would become the photonic barrier for using vision to apprehend something by way of its surface. 

And yet even the very interfaces built for human-other interaction do just this. They create an occlusion simply for the sake of touching, seeing, dynamically interacting with a discretely designed interface point as a feature of ambiguity reduction, better yet, information reduction. That we cannot see through the lake but a few feet or through the ground at all both become enchanted unveilings as a result of informed interaction with them. What they reveal are the fruits of purposed knowledge, of informed action. Finding ways to fish or to cultivate plants become ways in which the blank surface, the 'matter of fact face' of a phenomenon becomes the tapestry that both conceals and displays that which is revealed through purposive interaction. 

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